![]() Shield Skeleton has innate "taunt" that causes enemies to hit it before any other target. (Ideally 1-2 level higher than loop) However, Quality is pretty good since different skeletons have skills/perks that can make a difference in some fights. Generally speaking you'll want your Skel level to be at least your current Loop level or higher. It isn't a trap, depending on your gear/perks. Originally posted by arroutado:Maybe quality upgrade is a trap, but i was levelup quality to more than 75% and it's when you will notice the great changes I've had it happen, and it is a big reminder that you shouldn't have your Summon Quality at zero if you can help it. This will kill the necromancer in seconds and you can't do anything about it. For example, it's definitely possible for the boss to ignore the minions and focus-fires on the necromancer. It's a very low chance, but you can be screwed over by RNG and it can be really infuriating when it happens. It's mostly because Skeleton Guards have a special ability that forces enemies to attack them. I used to ignore Summon Quality, but to be honest, it helps a whole lot. Your basic skeleton will get replaced by either a Skeleton Guard (the one with the shield) and a Skeleton Warrior (the one dual wielding weapons), and your Skeleton Archers will get replaced by Skeleton Mages. ![]() Summon Quality is the percent chance of summoning a special skeleton. ![]() ![]() But the Skeleton Level affects how much damage and health your summoned minions have. Any build can work depending on your play style, the perks that you got, and what items you have equipped in the Supply Depot. ![]()
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